![simairport layouts simairport layouts](https://getmyacc.com/image/cache/catalog/steam-images/191751/screenshots/8cc7392fe975680f0338-920x430.jpg)
![simairport layouts simairport layouts](https://i.ytimg.com/vi/4wPLwTkS3iY/maxresdefault.jpg)
But unless you are creative with the layouts or the floor and scenery designs, each airport of the same type essentially operates the same. I would say there are two and a half types of airports rather than two you can either build a simpler Commercial Airport without baggage, or a more complex Commercial Airport with. I can use this airport to save up money, and to start funding the development of the second type of airport, which we’ll call a Commercial Airport. That’s not a problem on it’s own, because as I said, it’s nice and simple to start with. The planes land, they sometimes get fuel, and then they fly off.
In other words, this GA Airfield is finished. I haven’t tested this yet, but I assume that if I were to add shops, no one from the planes would get out and use them. There are no extra services other than fuel, though apparently cleaning and maintenance will be added in the future. Here, you can see that I have basically built everything you can for one. This can be called a GA Airfield, and it’s nice and simple to build. Currently, Sim Airport has the better customization, even if Airport CEO has the more in depth management.īelow is an expanded version of the simple airport that I mentioned above, with fuel services added: After this, if you want to build more airports, it all comes down to how much you can customize each one. This might shock players who have seen the amount of buildable objects in the game, and surely looking at that complex GUI there must be a lot to do? The problem is this: there are really only two, (or two and a half) airports you can build. General problem: I don’t know if the game has much potential in the long run. Every small problem I have will have a response from someone saying “It will be fixed!” So instead, I will leave my list of small suggestions until the end, and focus on larger, harder to solve issues. This would then be followed by the more advanced commercial airport tutorial.īecause the game is in early access, it’s hard to talk about specifics.
Simairport layouts how to#
Really there should have been a separate, simple tutorial showing how to build this example above first. It contains a grass runway that accepts GA flights, single-tile width taxiways (in other words, the taxiways don’t have to be as wide as the planes), a few small plane stands that accept GA flights, and a control tower.įor some reason, the tutorial that comes with the game immediately tries to get the player to build a large, expensive commercial terminal building. The minimum you need for a successful airport is this: Firstly, a little advice for those who are struggling with the huge amount of options at the beginning of the game.